“We wanted to use that structure from Star Fox 2 to make scenes with a stronger sci-fi bent, and we wanted to make the Arwing feel more comfortable to fly,” Miyamoto explained. The decision was made to cancel Star Fox 2, though many of its ideas - like 360-degree flying and the introduction of a tank vehicle - made their way into Star Fox 64, which was released in 1997. “And other companies’ game consoles were using polygons all over the place, so we didn’t think we could catch up even if we stuck this expensive chip in the cartridge, so we rethought it.” “The release got set back about a year or so, and half a year later, the Nintendo 64 system was due to come out, so we thought, ‘Is it too late to ask people to shell out for this?’” Nintendo design luminary Shigeru Miyamoto explained in an interview with the late Nintendo president Satoru Iwata. But Star Fox 2 took a long time to develop - so long that the final product showed its age as new, more powerful platforms like the original Sony PlayStation and Sega Saturn were released. The press was even shown demos at CES in 1995. The game wasn’t merely a prototype it was completed. Cuthbert says that he rebuilt the original Star Fox engine “considerably” to fit all of these new ideas and gameplay features.
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They experimented with all kinds of ideas, including the ability to pilot your ship using a full 360-degree range of motion. They set to work on not only designing a new game, but also developing a new version of the Super FX chip that would offer twice the memory and significantly faster processing. When it came time to create a sequel, the team similarly wanted to make something that would wow players on a technical level. A big reason for that accomplishment was the technical wizardry of Cuthbert and his team at British developer Argonaut Software, who worked with Nintendo on the game.
Star Fox was the first Nintendo game to use polygonal graphics, setting in motion the company’s trend from 2D to 3D gaming. By utilizing a new graphics processor called the Super FX, the team behind the original S tar Fox were able to squeeze 3D graphics onto a console built for 2D games.
Star Fox was also one of the most technically impressive SNES games. The game let players pilot an angular craft called the Arwing, as they battled robots, alien creatures, and spaceships through expansive levels. In the game, Fox McCloud and a team of anthropomorphic animals / pilots defend their home planet from powerful alien invaders. Star Fox 2 was a sequel the 1993 original, which saw Nintendo branch out in a new direction with a sci-fi-themed rail shooter on the SNES.
Yesterday evening, Cuthbert and several members of the original Star Fox 2 team went out to have a much-belated launch party for a game they’d made two decades earlier. But perhaps no one was more surprised than veteran game creator Dylan Cuthbert, who learned the gadget would include one additional surprise: his long-canceled game, Star Fox 2. Yesterday, Nintendo surprised fans with the SNES Classic, a mini console that bundles together 21 of the best classic games from the company’s 16-bit console in one tiny package.