I’m sure that I’m not just saying this because of a weird case of nostalgia, either. Surrender_regions : gives all this faction's regions to the slaves.I will always stand by what I’ve always said: Medieval II is still the best Total War game ever made. Run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered (use x to also re-enable all parts of the ai which have been individually disabled) Halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given Kill_character : kills a character with the given nameĬontrol : switches player control to specified faction old faction may not act correctly as ai factionĬreate_building : creates a building of the specified type in a settlement for building level id's see export_descr_building.txtĬapture_settlement : evicts any resident characters and armies and gives the settlement to the local playerĭisable_ai : disables all (default) or part of the ai for all factions Kill_faction : removes the faction from the gameĭiplomacy_mission : creates a diplomacy mission Show_battle_circle : display a circle at (x, y) of r radius for t seconds Show_battle_line : display a line from (x1, y1) to (x2, y2) for t seconds Show_battle_marker : display a marker at (x, y) for t seconds of height h Zoom_to_unit : zoom the camera to a unit of a specific id Output_unit_positions : output the positions of all units in the battle to the specified fileįormat: - alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men Season : changes the campaign season to the given seasonįorce_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allianceįorce_battle_defeat : forces the local player's alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance Test_victory_scroll : Opens up the victory scroll declaring that the given faction is the victorĭate : changes the campaign date to the given year Destroys gatehouse if 'gate' parameter present breaches wall if 'breach' present
Forces 40% damage to a random gatehouse and a nearby straight section. Trigger_advice : - triggers an advice threadĭamage_wall : Damage wall of settlement. Victory : show victory message for faction for short or long campaign. List_units : lists all of the units in an army, with details.Īrmy units (total strength: %i) : unknown Nw_stats : toggles display of network stats. Toggle_flowing_water : toggles display of campaign map flowing water If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 Set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). Zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map) Set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txtĪi_turn_speed : sets the maximum speed of turn processing during the ai round maximum supported speed is 255xĪmdb_min : sets aerial map overlay depth bias for min zoomĪmdb_max : sets aerial map overlay depth bias for max zoomĪmdb_offset : sets aerial map overlay offset towards camera Toggle_coastlines : toggles strategy map coastline display Show_landings : shows the landing positions available to the ai from a given region, default hides themįilter_coastlines : applies filter to world map coastlines List_characters : lists all the characters in the world or those belonging to a faction Mp : gives the character movement points Remove_trait : removes a specified trait from the character (default = all) Give_trait : gives the character a trait at level (default = level 1) Remove_ancillary : removes ancillary from the character an ancillary (default = all) Give_ancillary : gives the character an ancillary Save_battle_replay : saves battle replay in file replays/.rpy Toggle_restrictcam : toggles camera restrictions on or off Toggle_fow : toggles the fog of war on or off Move_character , : moves named character to position on campaign mapĪuto_win : the attacker or defender wins the next autoresolved battleĬreate_unit : creates one or more units of the specified type Add_population : adds an amount of population to a settlement, can be negative